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- BRIAN LARA CRICKET DEMO - designed and published by CODEMASTERS
-
- ------------------------------------------
- (c) 1998 The Codemasters Software Company Ltd and Codemasters Ltd, ("Codemasters").
- All rights reserved. "Codemasters" (r) is a registered trademark owned by Codemasters
- limited. This game is not endorsed by any player, team or organisation other than
- Brian Lara. "Brian Lara Cricket" (tm), and all copyrights, trademarks, desgins and
- images featured in relation to the game, are being used by Codemasters under licence.
- ------------------------------------------
-
- Welcome to the Brian Lara Cricket demo.
-
- This demo pitches you into the pressure situation of the last 2 overs of an
- International 1 day match between England and Australia at Lords. Australia
- scored 233 / 8 off their 50 overs and England are up against it at 212 / 7
- with 2 overs left. You must take control of England and try to achieve the
- target.
-
- DEMO ISSUES
- ------------------------------------------
-
- The commentary has been drastically cut back for the demo. There is over 250 MB
- of commentary in the final game but we had to cut this area down to 10 MB for the
- downloadable demo. Thus, only a few comments will be heard during play.
-
- The skill level of the demo is fixed at Village (Easy) level.
-
-
- GAME SPEC
- ------------------------------------------
-
- Minimum Specification
-
- Windows 95 or 98
- DirectX 6.0
- Intel Pentium 166 Mhz
- 3Dfx 3D accelerator card
- 16mb RAM
- 70mb hard disk space
- Soundcard (soundblaster compatible)
-
-
- Recommended Specification
-
- Windows 95 or 98
- DirectX 6.0
- Intel Pentium 200 Mhz
- 3Dfx 3D accelerator card
- 16mb RAM
- 70mb hard disk space
- Soundcard (soundblaster compatible)
-
-
- CONTROLS
- ------------------------------------------
- There is a control layout diagram in the demo just before the action starts.
-
- Keyboard 1
-
- NUMERIC KEYPAD KEYS
- 1 - Cover Drive
- 2 - Straight drive
- 3 - On Drive: frontfoot / backfoot
- 4 - Square drive
- 6 - Leg glance
- 7 - Square Cut / Late Cut
- 8 - Defensive: forward defensive / backfoot defensive
- 9 - Sweep / Pull / Hook
- Enter - Normal Shot / Start run
- R Ctrl - Six-hit shot / Turn around mid-run
- R Shift - Defensive shortcut (no need to hold directional key)
- 0 Ins - Leave ball / duck (no need to hold directional key)
- SPACE - Menu
-
-
- If you want to play TEAMPLAY then use the second keyboard as well...
-
- Keyboard 2
-
- Z - Cover Drive
- X - Straight drive
- C - On Drive: frontfoot / backfoot
- A - Square drive
- D - Leg glance
- Q - Square Cut / Late Cut
- W - Defensive: forward defensive / backfoot defensive
- E - Sweep / Pull / Hook
- TAB - Normal Shot / Start run
- L Shift - Six-hit shot / Turn around mid-run
- L CTRL - Defensive shortcut (no need to hold directional key)
- ALT - Leave ball / duck (no need to hold directional key)
- `ΒΌ - Menu
-
- Camera Shortcuts
-
- Keys 1 through to 7
-
- Hold directional key and hit the Fire Button (Key) when you feel the time is right
- to play the shot. Timing is crucial for the success of each shot.
-
- To run, push RETURN to start running. If you decide against the run push R CTRL.
- You can pre-order another run by pushing the key just after they have crossed. Then,
- when the bastmen reach the crease they will turn and start the next the run.
-
-
- BUGS and OTHER PROBLEMS
- ------------------------------------------
-
- Please understand that this demo was created mid-testing, meaning that there's still a
- great deal more testing to do on the game, and that you might run across a few problems during
- gameplay. If you are unable to run this demo or are having any severe graphical issues,
- please write to us at
-
- crick@codemasters.com
-
- and tell us your system's specifications so that we can correct the problem for the final
- product. Thanks.
-
-
- KNOWN HARDWARE ISSUES
- ------------------------------------------
-
- * Sound / Commentary delay with the OPTI930 soundcard
- * Problems with the combination of some Diamond Stealth cards and the Orchid Righteous 3DFX
-
-
-
-